Becoming a Space Ranger makes you $2,954 a day. Going the legal route in space also makes a lot of cash, although less than smuggling. Interstellar smugglers make (in case you’d been thinking about changing careers!) $3,717 a day. Next down the line in financial terms is being an Interstellar Smuggler. Looking at the cold hard cash alone, you’ll rake in the most money per week by becoming a Double Diamond Agent in the Secret Agent Branch. At this top Secret Agent position you’ll make $4,260 per day, or $12,780 a week. Somewhat Awesome Games shows us a bit about what to do in the Astronaut Career If you want the most bling bling, the top career for you is. We’ve done some analysis and come up with the top 10 Sims 4 best paying jobs:
If money earning is your focus, then you’d better choose a career with good prospects for high pay at the top. Each career path has two Branches. The career branch you select will determine the kinds of bonuses you get, and every different level of each career delivers something different and new. The careers available in The Sims 4 are: Astronaut, Athlete, Business, Criminal, Culinary, Entertainer, Painter, Secret Agent, Tech Guru and Writer.
If you want a more depraved, crazy life, then there are criminal career tracks just right for you as well! We're here today to tell you a bit about the highest moneymaking careers. That, in my mind, is 'universal' because a Druid can print out every page on the sheet, a Paladin non-spellcasting variant can easily skip on the Magic page, and a Barbarian can just print the two pages and be done with it.So What Are The Best Careers In The Sims 4?Ĭareers are a key part of The Sims. They’re a surefire way to earn lots of Simoleons and make your Sim a better life. worst case scenario you can print one sheet per storage item so one inventory for the BoH, one for the HH, etc.), one page entirely devoted to a familiar/animal companion, and one page entirely for spells (including all the stuff before like spell resistance, saves, area, target, school, etc.). One page exclusively for items alongside a complete list of body parts for magic item use to know what's equipped where (and optimally some way to know what is where, like an easier way to track what items are in a Bag of Holding and their weight, if that BoH is in a Handy Haversack how much is in each pocket of the HH, etc.
Example: First page with all the need-to-know-now stuff like saves, AC, classes, skills, feats, etc. I suppose by 'universal' character sheet I mean something that can be used by all characters.
Plus, like I said, they don't have all possible skills like Martial Lore and the Psionic That looks extremely similar to DnD Online Games character sheets, is it possible to be able to print those without jumping through hoops and hurdles? Then I could just make my skills look however I wanted them to and then print it else: Great suggestions (I'm a sucker for Excel auto-calculating spreadsheets) but at the end of the day I do need something paper, printable, that way if I'm the DM I don't have to worry about people adding/subtracting things they shouldn't and as a player if the DM wants to just take the sheet at the end of the session he can do so.
#The sims 1 careers how to#
I wanted to run a sort-of modified 3.5 with the only change being Pathfinder's compressed skills (so players have Perception instead of Listen/Spot/Search, Open Lock becomes part of Disable Device, Gather Information becomes part of Diplomacy, etc.) but unfortunately I don't know how to edit those character sheets. Those look extremely good, I just wish I could personally fiddle with them a bit.